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anisotropic filtering in GW
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Jan 03, 2006, 02:52 AM // 02:52
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seven
Academy Page
Join Date: Dec 2005
anisotropic filtering in GW
greetings.
does anyone know how to force anisotropic filtering in GW using
a X700 pro radeon card? should that option be done in directx or
openGL? (don't know which one GW uses)
many thanks
seven
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Jan 03, 2006, 03:07 AM // 03:07
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2
Lambentviper
Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
i think GW might use openGL. try that, if not, that leaves directx.
im not 100% sure though........
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Jan 03, 2006, 12:12 PM // 12:12
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Zakarr
Jungle Guide
Join Date: May 2005
Location: Finland
GW uses Direct3D (DirectX) for the graphics.
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Jan 03, 2006, 12:14 PM // 12:14
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cannonfodder
Tech Monkeh Mod
Join Date: May 2005
Location: Good Old North East of England
Profession: Mo/Me
Theres an option in the cataylst control centre, it allows you to choose AF.
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Jan 03, 2006, 01:45 PM // 13:45
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seven
Academy Page
Join Date: Dec 2005
thanks!
the game looks much better now
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